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![]() Scott Glaysher of XXL said, "Overall, Slime Season 3 stacks up well against Thug's colorful catalog and is undoubtedly the most listenable mixtape in the series thus far". Having said that, it's free to download and another interesting release from hip-hop's most idiosyncratic talent". Lanre Bakare of The Guardian said, "Good as they are, there's nothing like Calling Your Name or Don't Know here, and its shorter tracklist means you're just getting teed up for the back nine when time is called. But, as always, it signifies development, progression-most of it accessible on "Drippin' "". Tom Regel of The Line of Best Fit said, "This isn't one of the standout tapes in Thug's ever-expanding discography. ![]() Brian Josephs of Spin said, "Although Young Thug moves away from exploring emotional pain, SS3 is still very much informed by introspection". Sheldon Pearce of Pitchfork said, "The tape plays like a final installment, going out with a bang and saving some of the series' best for last". īrian Tabb of Pretty Much Amazing said, " Slime Season 3, while still with its flaws, is the perfect introduction to those wondering just where the hell popular hip-hop has come, gone, and will soon go in the snowballing south". And this isn't the end it's only the beginning of a brand new chapter". Brooklyn Russell of Tiny Mix Tapes said, " Slime Season 3 is as celebratory, emotionally rich, and life-affirming as a good funeral should be but never is. Brian Duricy of PopMatters said, "His delivery is somehow still getting better, and Slime Season 3 succeeds as an exercise in discovering just how elastic syllables are". The range is still there, but sectioned into neatly packaged offerings". Narsimha Chintaluri of HipHopDX said, "Young Thug's extensive catalog is spotted with dynamic moments and this project seems to forgo such progressiveness. But if the chief complaint about a Young Thug record is that he's too focused, it shows he's honing in on that perfect blend that will launch him into the stratosphere". Adam Kivel of Consequence said, "This record feels a little too brief, especially trailing off at the end. James Wilt of Exclaim! said, "Every song justifies its spot: the Allen Ritter-produced "Drippin' " serves as a standout, exhibiting a staccato delivery and manic yelling, both of which are new to his already vast sonic vocabulary". Aggregator AnyDecentMusic? gave it 7.2 out of 10, based on their assessment of the critical consensus. ![]() At Metacritic, which assigns a normalized rating out of 100 to reviews from mainstream publications, the mixtape received an average score of 76, based on 11 reviews. Slime Season 3 was met with generally positive reviews. Critical reception Professional ratings Aggregate scores "Moving forward to dropping albums and hits SS3 OTW". "What Lyor meant was, dropping SS3 and getting past all the talk and this era of thug", he posted. Lyor Cohen teased the funeral on Snapchat, saying, "Today in Austin, we're gonna bury Slime Season 3". Written on the casket was "3.25.16" and "Slime Season". ![]() The coffin was covered in red graffiti scribblings that revealed the album's title and the release date. Young Thug announced the release date of Slime Season 3 through a funeral procession at SXSW in Austin, Texas. ![]() _mode(display, DOUBLEBUF|OPENGL|OPENGLBLIT) # Rotation autour d'un axe (x ou y ou z 1 si rotation 0 sinon) avec un angle Yp = self._defRealPos(self.pos+self.offsetMoveCam) ![]() Xp = self._defRealPos(self.pos+self.offsetMoveCam) # On vérifie que la position n'est pas sur un mur # Conversion de la valeur de la position dans la labyrinthe # on prévoie ici de faire une rotation de la scène Pos_cur = glGetDoublev(GL_MODELVIEW_MATRIX) Self.offsetMoveCam = 0.068 # pas de déplacement de la caméra définit empiriquement Self.offsetMove = 0.05 # pas de déplacement en translation dans la scène GlTexCoord2f(1.0, 1.0) glVertex3f(each_cube.verts], each_cube.verts], each_cube.verts]) GlTexCoord2f(1.0, 0.0) glVertex3f(each_cube.verts], each_cube.verts], each_cube.verts]) GlTexCoord2f(0.0, 0.0) glVertex3f(each_cube.verts], each_cube.verts], each_cube.verts]) GlBindTexture(GL_TEXTURE_2D, self.texture_cube) GlEnable(GL_DEPTH_TEST) # pour éliminer les faces cachées GlTexCoord2f(0.0, 1.0) glVertex3f(ound_vertices,ound_vertices,ound_vertices) ![]() GlTexCoord2f(1.0, 1.0) glVertex3f(ound_vertices,ound_vertices,ound_vertices) GlTexCoord2f(1.0, 0.0) glVertex3f(ound_vertices,ound_vertices,ound_vertices) GlTexCoord2f(0.0, 0.0) glVertex3f(ound_vertices,ound_vertices,ound_vertices) GlBindTexture(GL_TEXTURE_2D, self.texture_sol) GlDisable(GL_COLOR_MATERIAL) # on ne calcule pas les couleurs GlDisable(GL_LIGHTING) # on ne calcule pas l'illumination GlDisable(GL_FOG) # on ne calcule pas le brouillard # On inhibe ce que l'on ne va pas utiliser afin d'accélérer le traitement GlClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) GlTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, textureData) GlTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST) GlTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST) ![]() GlTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT) GlTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT) TextureData = (textureSurface, "RGBA", 1) If pstr_obj = "sol":textureSurface = ('fond_sol4.jpg')Įlif pstr_obj = "cube":textureSurface = ('fond_cube2.jpg') Self.texture_cube = self.loadTexture("cube")ĭef setVerticesLab(self, lab_points, lab_width, lab_height): Self.texture_sol = self.loadTexture("sol") I don’t know either if my explanations were very clear so find the code below… import osĭef _init_(self, vertices, pos=(0,0,0)): I don’t know if what I want to do can be made easily. I assume that I should have used something more ‘mathematics’ ! I tried to deduct a camera step but I didn’t succeed precisely so I could not deduct the walls position very well. For each move, I make a translation with a 0.05 step. I’ve started from a position (with glTranslatef). The idea is to move the camera and avoid crossing the walls. The cubes coordinates are declared as follow : lab_cubes = # this is a example The Y coordinate of each cube is null -> the cubes are located in the plan (X,Z) The walls are made with cubes using glVertex3f. I used Python 3.6.1 with PyOpengl on Windows 7 environnement. I wanted to apply what I learned in Python language starting the following project : creating a 3D maze where I can move and rotate. |
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