Ultimately, you'll need to figure out how to better protect that side of your face or you risk not being able to see punches coming from that direction. This will make it harder to anticipate punches towards the damaged eye. If your eye has been worked by multiple punches and has swollen up, the side of the screen representing your bad eye gets blurry and will darken to show you that your eye is in bad shape. As your health deteriorates, the visual effects get more dramatic and intense. As the uppercut hits the chin area of the face, the screen of the first person boxer is affected by a combination of visual effects to show you how hard and where you've been hit. So, when you're in first-person and you're hit by an uppercut, the boxer's head thrusts upwards resulting in a momentary change in where the boxer's eyes are focused. In Fight Night, every punch has a special intensity and can land in any number of different regions on the body. This is another layer on top of the existing damage model and will have a dramatic effect on how you box. How does it work exactly and how does it affect your fighter's performance compared to the old mode? Blank: The new damage system in first-person is reflected in changes to your vision and hearing. IGN: Tell us a little more about the new damage function. If you were unfortunate enough to really take a beating, remember how the effects got progressively worse? This feeling is what boxing in first person has enabled us to create. For those of you who have had your bell rung before, you remember what that felt like and that's what we're capturing in the game the sudden flash of light, the momentary black out and loss of focus let you know that you had just been hit hard. This is the ultimate in hudless gameplay. ![]() You need to anticipate what kind of punch is being thrown and then react, counter and attack by assessing your opponent's weaknesses. Playing in first-person makes you think quicker and it creates a more instinctually-driven gameplay experience. Our goal was to give players a new way to experience the game and to do so in a way that makes them feel as though they are part of the action. ![]() IGN: That does sound cool, but why the decision to focus on first-person mode so heavily to begin with? What benefits does it bring to the boxing action that the third-person perspective doesn't? Blank: Because you're the boxer now, not the corner man. This is really cool because as you inflict damage on your opponent, you can see the damage happening in real time and if you peak over at your opponent's side of the screen you'll be able to see the effects of the damage on his vision. YES NO In multiplayer mode, the players can take advantage of widescreen and HDTV technology to go head to head in first person split-screen battles. ![]() We've captured the sensation and feel of taking punches by implementing a number of different effects such as ear ringing, simulated loss of hearing, and restricted vision that mimics the effects of eye swelling and damage as well as flashes of bright light, color shifts and blur to give players that sense and feeling of getting punched. What makes it so powerful and exciting is that the experience changes as the boxer's health deteriorates. This is the closest a gamer will ever come to getting into the ring and trading blows with the likes of Muhammad Ali, Oscar De La Hoya and the other greats. IGN: There are a couple of new features in the PS3 version of Round 3, the most significant of which is the new first-person "Get in the Ring Mode." Can you tell us a little bit about how this mode is different from the first-person stun punch in the 360 version? Michael Blank: This is a completely new experience that allows players to fight through the eyes of the boxer from the moment they enter the ring until someone gets KO'd.
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